Both the rig and weapons all share the same upgrade currency (called nodes) that are scatted throughout the game or can be bought via the game’s in-game shop (actual shop for Isaac Clarke and not the player, as there is no microtransaction-element baked in to make progression and upgrading easier). Outside of the armaments, players will also need to upgrade their armor (or what the game calls “rig”) and what it can do. Each enemy type can be taken out using any weapon, but using the right one will save you time and precious ammo (and health!). Enemies need to be taken intelligently lest you want to waste ammo. If you think/assume that this will play out like your traditional third-person game, think again. Isaac will have a plethora of weapons to collect, upgrade and use, and each one servers a different purpose. Surprisingly, the gameplay itself stays true to the original and it doesn’t miss a beat! The gunplay, progression, and everything else doesn’t feel dated at all, and being frank, feels even better than some of the newer games out there. And yeah sure, the monsters are scary, but we found the things we didn’t see to be the scariest, and Dead Space has certainly perfected that craft. The amount of times that I would stop in the middle of a corridor because of how pitch dark it was with an eerie sound of a slither somewhere from within the walls or vents. Yet the remake manages to capture that same bone-chilling sense of fear we got down our necks the first time playing. It’s so well crafted, that even going back to it today, you can see how masterfully it makes use of lighting, sound, and visual designs. The original is regarded as one of the most scariest games to play, and for good reasons. It also helps that Wright absolutely kills it as Isaac in the remake (as do the rest of the cast), giving him a whole new layer of depth we’ve yet to see.ĭespite Isaac now being voiced, make no mistake, the Dead Space remake is in everyway faithful to the original, in which I mean you’re going to get scared no matter how prepared you think you are. Some may not like that, especially considering how effective he was a silent protagonist, but honestly it feels like a change for the better. The conversations between characters has been completely overhauled to include Isaac, which feel more natural in their delivery, especially now that Isaac can properly react to certain scenes and situations. This, to me, is the biggest change in the remake, as it gives Isaac a bigger role in the game’s narrative than it did in the original. Surprisingly, for those that didn’t know, Isaac is now fully voiced in the remake, and by none other than Gunner Wright, who voiced Isaac in both follow-up sequels. In Space, Only the Necromorphs Can Hear You Scream These are good changes that further add to the game’s terror and helplessness of being lost in space with monsters that want to kill you. For those who played and finished the original, don’t fret, Motive Studio has added new story elements, all-new side missions to flesh out the story, and more! Also this time around, Isaac Clarke talks (more on this later)! Motive recorded voice lines for the once-silent protagonist and even changed his overall facial appearance as well. If you’re playing the game for the first time, you’re in for a treat! The story has the appropriate twists and turns without being too predictable, and somehow ropes in religion, science and horror tropes into one nightmare cocktail that will leave you asking questions and a little bit disturbed on just what you played. I won’t go past what happens from there, as Dead Space’s story is easily one of its best strengths. If that’s not complicated enough, Clarke’s ladylove Nicole is on board, and he must traverse the derelict ship to rescue her. Right off the bat, not everything is as is should be, as the Ishimura seems deserted, and human-like aliens called necromorphs are running around the ship and killing everyone in their path. We’re also going to tackle the game from a viewpoint of someone who has played and finished the original (like me), and also considering the experience of someone who’s playing it for the first time.įor those not familiar with the story, Dead Space sees the player as Isaac Clarke, a systems engineer on-board the USG Ishimura on what should be a routine distress call. Note that this review will be spoiler-free since the game’s story is one of its best points. Does Motive do justice to this remake? Read on for our Dead Space remake review to find out. This is a full-on remake of now-defunct Visceral Games’ sci-fi horror franchise that has been dormant since the release of Dead Space 3 back in 2013. One of the best game franchises that started during the PS3/Xbox 360 era is now upon us with Motive Studio’s Dead Space remake.
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